PIXAGOMENU

HOW TO PLAY

A picture is not decoration — it is a piece of a word.

THE IDEA

Every picture reads as a word or a part of one. A picture of an ant is ANT, and ANT is also the end of WANT. The whole game rests on that single idea.

PIXAWIZARD

You see a word with an empty slot. Pick the picture that belongs there. Any real word you make counts — if two pictures fit, both are right. The full word appears once you get it right.

PIXACHASER

The other way round: you get a picture and eight words. Find the one word that hides it.

PIXAGRAM

Two pictures are missing and the order matters. HAIR and MAN make CHAIRMAN; the other way round, nothing. Your picks drop into the empty slots left to right, so the order is visible inside the word. Another real word from the same pictures counts too.

PIXABUILDER

The hardest of the four: the word is never shown. You only know how many stones it takes, and you build it from pictures and a few letters. Any word from the game's dictionary you can build counts — even a shorter one. Confirm the row with the button — until then you can take stones back.

TIME, POINTS, COMBO

A timed run starts at thirty seconds. A correct word is a hundred points and three seconds more. A mistake costs fifty points and breaks your combo, but no time. The clock only runs while you hold stones and guess — it stops while the solved word is shown.

Solve the next word within four seconds and the combo doubles the points. Zen is the same game without the clock: your own pace, but the result stays out of the leaderboard.

HINTS

You have three hints. Each reveals one correct stone or removes four wrong choices. A run with a hint finishes normally, it just does not enter the leaderboard — otherwise there would be nothing to compare.

DIFFICULTY

BASIC reads the picture literally. PRO allows a wider but fair meaning. INSANE works with metaphor, stereotype or homonym. You switch it in the menu, not before every game.